7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/DateTime.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
54 template<
typename NameT = Aws::String>
55 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
56 template<
typename NameT = Aws::String>
72 template<
typename ConfigurationArnT = Aws::String>
73 void SetConfigurationArn(ConfigurationArnT&& value) { m_configurationArnHasBeenSet =
true; m_configurationArn = std::forward<ConfigurationArnT>(value); }
74 template<
typename ConfigurationArnT = Aws::String>
84 template<
typename DescriptionT = Aws::String>
85 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
86 template<
typename DescriptionT = Aws::String>
104 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
105 void SetGameSessionQueueArns(GameSessionQueueArnsT&& value) { m_gameSessionQueueArnsHasBeenSet =
true; m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value); }
106 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
108 template<
typename GameSessionQueueArnsT = Aws::String>
147 inline void SetAcceptanceRequired(
bool value) { m_acceptanceRequiredHasBeenSet =
true; m_acceptanceRequired = value; }
159 template<
typename RuleSetNameT = Aws::String>
160 void SetRuleSetName(RuleSetNameT&& value) { m_ruleSetNameHasBeenSet =
true; m_ruleSetName = std::forward<RuleSetNameT>(value); }
161 template<
typename RuleSetNameT = Aws::String>
174 template<
typename RuleSetArnT = Aws::String>
175 void SetRuleSetArn(RuleSetArnT&& value) { m_ruleSetArnHasBeenSet =
true; m_ruleSetArn = std::forward<RuleSetArnT>(value); }
176 template<
typename RuleSetArnT = Aws::String>
186 template<
typename NotificationTargetT = Aws::String>
187 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
188 template<
typename NotificationTargetT = Aws::String>
213 template<
typename CustomEventDataT = Aws::String>
214 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet =
true; m_customEventData = std::forward<CustomEventDataT>(value); }
215 template<
typename CustomEventDataT = Aws::String>
227 template<
typename CreationTimeT = Aws::Utils::DateTime>
228 void SetCreationTime(CreationTimeT&& value) { m_creationTimeHasBeenSet =
true; m_creationTime = std::forward<CreationTimeT>(value); }
229 template<
typename CreationTimeT = Aws::Utils::DateTime>
243 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
244 void SetGameProperties(GamePropertiesT&& value) { m_gamePropertiesHasBeenSet =
true; m_gameProperties = std::forward<GamePropertiesT>(value); }
245 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
247 template<
typename GamePropertiesT = GameProperty>
264 template<
typename GameSessionDataT = Aws::String>
265 void SetGameSessionData(GameSessionDataT&& value) { m_gameSessionDataHasBeenSet =
true; m_gameSessionData = std::forward<GameSessionDataT>(value); }
266 template<
typename GameSessionDataT = Aws::String>
306 bool m_nameHasBeenSet =
false;
309 bool m_configurationArnHasBeenSet =
false;
312 bool m_descriptionHasBeenSet =
false;
315 bool m_gameSessionQueueArnsHasBeenSet =
false;
317 int m_requestTimeoutSeconds{0};
318 bool m_requestTimeoutSecondsHasBeenSet =
false;
320 int m_acceptanceTimeoutSeconds{0};
321 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
323 bool m_acceptanceRequired{
false};
324 bool m_acceptanceRequiredHasBeenSet =
false;
327 bool m_ruleSetNameHasBeenSet =
false;
330 bool m_ruleSetArnHasBeenSet =
false;
333 bool m_notificationTargetHasBeenSet =
false;
335 int m_additionalPlayerCount{0};
336 bool m_additionalPlayerCountHasBeenSet =
false;
339 bool m_customEventDataHasBeenSet =
false;
342 bool m_creationTimeHasBeenSet =
false;
345 bool m_gamePropertiesHasBeenSet =
false;
348 bool m_gameSessionDataHasBeenSet =
false;
351 bool m_backfillModeHasBeenSet =
false;
354 bool m_flexMatchModeHasBeenSet =
false;
const Aws::String & GetRuleSetName() const
void SetGameSessionData(GameSessionDataT &&value)
bool NameHasBeenSet() const
MatchmakingConfiguration & WithName(NameT &&value)
const Aws::String & GetNotificationTarget() const
void SetAdditionalPlayerCount(int value)
bool FlexMatchModeHasBeenSet() const
MatchmakingConfiguration & WithDescription(DescriptionT &&value)
void SetRequestTimeoutSeconds(int value)
const Aws::String & GetGameSessionData() const
bool NotificationTargetHasBeenSet() const
bool RuleSetNameHasBeenSet() const
bool GamePropertiesHasBeenSet() const
MatchmakingConfiguration & WithFlexMatchMode(FlexMatchMode value)
AWS_GAMELIFT_API MatchmakingConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetRuleSetArn(RuleSetArnT &&value)
const Aws::String & GetRuleSetArn() const
MatchmakingConfiguration & WithConfigurationArn(ConfigurationArnT &&value)
MatchmakingConfiguration & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
MatchmakingConfiguration & AddGameProperties(GamePropertiesT &&value)
bool RuleSetArnHasBeenSet() const
MatchmakingConfiguration & WithAcceptanceTimeoutSeconds(int value)
void SetFlexMatchMode(FlexMatchMode value)
int GetAdditionalPlayerCount() const
BackfillMode GetBackfillMode() const
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
bool GameSessionDataHasBeenSet() const
bool DescriptionHasBeenSet() const
int GetAcceptanceTimeoutSeconds() const
bool AdditionalPlayerCountHasBeenSet() const
bool AcceptanceRequiredHasBeenSet() const
bool GameSessionQueueArnsHasBeenSet() const
MatchmakingConfiguration & WithRequestTimeoutSeconds(int value)
const Aws::String & GetCustomEventData() const
MatchmakingConfiguration & WithRuleSetName(RuleSetNameT &&value)
void SetCreationTime(CreationTimeT &&value)
bool BackfillModeHasBeenSet() const
const Aws::String & GetDescription() const
int GetRequestTimeoutSeconds() const
void SetName(NameT &&value)
MatchmakingConfiguration & WithBackfillMode(BackfillMode value)
MatchmakingConfiguration & WithCustomEventData(CustomEventDataT &&value)
MatchmakingConfiguration & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
FlexMatchMode GetFlexMatchMode() const
void SetConfigurationArn(ConfigurationArnT &&value)
MatchmakingConfiguration & WithAdditionalPlayerCount(int value)
bool ConfigurationArnHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
void SetAcceptanceRequired(bool value)
bool AcceptanceTimeoutSecondsHasBeenSet() const
MatchmakingConfiguration & WithCreationTime(CreationTimeT &&value)
const Aws::Utils::DateTime & GetCreationTime() const
AWS_GAMELIFT_API MatchmakingConfiguration(Aws::Utils::Json::JsonView jsonValue)
void SetCustomEventData(CustomEventDataT &&value)
MatchmakingConfiguration & WithNotificationTarget(NotificationTargetT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetAcceptanceTimeoutSeconds(int value)
MatchmakingConfiguration & WithGameSessionData(GameSessionDataT &&value)
const Aws::String & GetConfigurationArn() const
const Aws::String & GetName() const
void SetDescription(DescriptionT &&value)
bool GetAcceptanceRequired() const
MatchmakingConfiguration & WithRuleSetArn(RuleSetArnT &&value)
MatchmakingConfiguration & WithAcceptanceRequired(bool value)
void SetRuleSetName(RuleSetNameT &&value)
void SetBackfillMode(BackfillMode value)
MatchmakingConfiguration & WithGameProperties(GamePropertiesT &&value)
bool CreationTimeHasBeenSet() const
AWS_GAMELIFT_API MatchmakingConfiguration()=default
void SetGameProperties(GamePropertiesT &&value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
bool CustomEventDataHasBeenSet() const
const Aws::Vector< GameProperty > & GetGameProperties() const
bool RequestTimeoutSecondsHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue