7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
51 template<
typename PlayerIdT = Aws::String>
52 void SetPlayerId(PlayerIdT&& value) { m_playerIdHasBeenSet =
true; m_playerId = std::forward<PlayerIdT>(value); }
53 template<
typename PlayerIdT = Aws::String>
63 template<
typename PlayerSessionIdT = Aws::String>
64 void SetPlayerSessionId(PlayerSessionIdT&& value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId = std::forward<PlayerSessionIdT>(value); }
65 template<
typename PlayerSessionIdT = Aws::String>
71 bool m_playerIdHasBeenSet =
false;
74 bool m_playerSessionIdHasBeenSet =
false;
MatchedPlayerSession & WithPlayerSessionId(PlayerSessionIdT &&value)
MatchedPlayerSession & WithPlayerId(PlayerIdT &&value)
bool PlayerIdHasBeenSet() const
void SetPlayerSessionId(PlayerSessionIdT &&value)
AWS_GAMELIFT_API MatchedPlayerSession(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerId(PlayerIdT &&value)
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetPlayerSessionId() const
AWS_GAMELIFT_API MatchedPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
bool PlayerSessionIdHasBeenSet() const
AWS_GAMELIFT_API MatchedPlayerSession()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue