7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/LogDestination.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
66 template<
typename S3BucketNameT = Aws::String>
67 void SetS3BucketName(S3BucketNameT&& value) { m_s3BucketNameHasBeenSet =
true; m_s3BucketName = std::forward<S3BucketNameT>(value); }
68 template<
typename S3BucketNameT = Aws::String>
79 template<
typename LogGroupArnT = Aws::String>
80 void SetLogGroupArn(LogGroupArnT&& value) { m_logGroupArnHasBeenSet =
true; m_logGroupArn = std::forward<LogGroupArnT>(value); }
81 template<
typename LogGroupArnT = Aws::String>
87 bool m_logDestinationHasBeenSet =
false;
90 bool m_s3BucketNameHasBeenSet =
false;
93 bool m_logGroupArnHasBeenSet =
false;
LogConfiguration & WithLogGroupArn(LogGroupArnT &&value)
void SetS3BucketName(S3BucketNameT &&value)
const Aws::String & GetS3BucketName() const
void SetLogDestination(LogDestination value)
AWS_GAMELIFT_API LogConfiguration()=default
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool LogGroupArnHasBeenSet() const
LogConfiguration & WithS3BucketName(S3BucketNameT &&value)
AWS_GAMELIFT_API LogConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LogDestinationHasBeenSet() const
bool S3BucketNameHasBeenSet() const
AWS_GAMELIFT_API LogConfiguration(Aws::Utils::Json::JsonView jsonValue)
LogDestination GetLogDestination() const
void SetLogGroupArn(LogGroupArnT &&value)
const Aws::String & GetLogGroupArn() const
LogConfiguration & WithLogDestination(LogDestination value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue