7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/FleetStatus.h>
63 template<
typename LocationT = Aws::String>
64 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
65 template<
typename LocationT = Aws::String>
81 bool m_locationHasBeenSet =
false;
84 bool m_statusHasBeenSet =
false;
AWS_GAMELIFT_API LocationState & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(LocationT &&value)
LocationState & WithStatus(FleetStatus value)
AWS_GAMELIFT_API LocationState(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationState()=default
bool LocationHasBeenSet() const
LocationState & WithLocation(LocationT &&value)
FleetStatus GetStatus() const
bool StatusHasBeenSet() const
void SetStatus(FleetStatus value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue