7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
50 template<
typename LocationT = Aws::String>
51 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
52 template<
typename LocationT = Aws::String>
58 bool m_locationHasBeenSet =
false;
bool LocationHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetLocation(LocationT &&value)
const Aws::String & GetLocation() const
LocationConfiguration & WithLocation(LocationT &&value)
AWS_GAMELIFT_API LocationConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationConfiguration(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationConfiguration()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue