7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <aws/gamelift/model/LocationFilter.h>
48 template<
typename FiltersT = Aws::Vector<LocationFilter>>
49 void SetFilters(FiltersT&& value) { m_filtersHasBeenSet =
true; m_filters = std::forward<FiltersT>(value); }
50 template<
typename FiltersT = Aws::Vector<LocationFilter>>
60 inline int GetLimit()
const {
return m_limit; }
62 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
74 template<
typename NextTokenT = Aws::String>
75 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
76 template<
typename NextTokenT = Aws::String>
82 bool m_filtersHasBeenSet =
false;
85 bool m_limitHasBeenSet =
false;
88 bool m_nextTokenHasBeenSet =
false;
ListLocationsRequest & WithFilters(FiltersT &&value)
bool FiltersHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
ListLocationsRequest & WithNextToken(NextTokenT &&value)
const Aws::Vector< LocationFilter > & GetFilters() const
ListLocationsRequest & WithLimit(int value)
ListLocationsRequest & AddFilters(LocationFilter value)
const Aws::String & GetNextToken() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFilters(FiltersT &&value)
bool NextTokenHasBeenSet() const
AWS_GAMELIFT_API ListLocationsRequest()=default
void SetNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector