AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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ListLocationsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <aws/gamelift/model/LocationFilter.h>
12#include <utility>
13
14namespace Aws
15{
16namespace GameLift
17{
18namespace Model
19{
20
24 {
25 public:
26 AWS_GAMELIFT_API ListLocationsRequest() = default;
27
28 // Service request name is the Operation name which will send this request out,
29 // each operation should has unique request name, so that we can get operation's name from this request.
30 // Note: this is not true for response, multiple operations may have the same response name,
31 // so we can not get operation's name from response.
32 inline virtual const char* GetServiceRequestName() const override { return "ListLocations"; }
33
34 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
35
37
38
40
46 inline const Aws::Vector<LocationFilter>& GetFilters() const { return m_filters; }
47 inline bool FiltersHasBeenSet() const { return m_filtersHasBeenSet; }
48 template<typename FiltersT = Aws::Vector<LocationFilter>>
49 void SetFilters(FiltersT&& value) { m_filtersHasBeenSet = true; m_filters = std::forward<FiltersT>(value); }
50 template<typename FiltersT = Aws::Vector<LocationFilter>>
51 ListLocationsRequest& WithFilters(FiltersT&& value) { SetFilters(std::forward<FiltersT>(value)); return *this;}
52 inline ListLocationsRequest& AddFilters(LocationFilter value) { m_filtersHasBeenSet = true; m_filters.push_back(value); return *this; }
54
56
60 inline int GetLimit() const { return m_limit; }
61 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
62 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
63 inline ListLocationsRequest& WithLimit(int value) { SetLimit(value); return *this;}
65
67
72 inline const Aws::String& GetNextToken() const { return m_nextToken; }
73 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
74 template<typename NextTokenT = Aws::String>
75 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
76 template<typename NextTokenT = Aws::String>
77 ListLocationsRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
79 private:
80
82 bool m_filtersHasBeenSet = false;
83
84 int m_limit{0};
85 bool m_limitHasBeenSet = false;
86
87 Aws::String m_nextToken;
88 bool m_nextTokenHasBeenSet = false;
89 };
90
91} // namespace Model
92} // namespace GameLift
93} // namespace Aws
ListLocationsRequest & WithFilters(FiltersT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
ListLocationsRequest & WithNextToken(NextTokenT &&value)
const Aws::Vector< LocationFilter > & GetFilters() const
ListLocationsRequest & WithLimit(int value)
ListLocationsRequest & AddFilters(LocationFilter value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API ListLocationsRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector