AWS SDK for C++

AWS SDK for C++ Version 1.11.606

Loading...
Searching...
No Matches
ListGameServersResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/GameServer.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API ListGameServersResult() = default;
35
36
38
41 inline const Aws::Vector<GameServer>& GetGameServers() const { return m_gameServers; }
42 template<typename GameServersT = Aws::Vector<GameServer>>
43 void SetGameServers(GameServersT&& value) { m_gameServersHasBeenSet = true; m_gameServers = std::forward<GameServersT>(value); }
44 template<typename GameServersT = Aws::Vector<GameServer>>
45 ListGameServersResult& WithGameServers(GameServersT&& value) { SetGameServers(std::forward<GameServersT>(value)); return *this;}
46 template<typename GameServersT = GameServer>
47 ListGameServersResult& AddGameServers(GameServersT&& value) { m_gameServersHasBeenSet = true; m_gameServers.emplace_back(std::forward<GameServersT>(value)); return *this; }
49
51
56 inline const Aws::String& GetNextToken() const { return m_nextToken; }
57 template<typename NextTokenT = Aws::String>
58 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
59 template<typename NextTokenT = Aws::String>
60 ListGameServersResult& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
62
64
65 inline const Aws::String& GetRequestId() const { return m_requestId; }
66 template<typename RequestIdT = Aws::String>
67 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
68 template<typename RequestIdT = Aws::String>
69 ListGameServersResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
71 private:
72
73 Aws::Vector<GameServer> m_gameServers;
74 bool m_gameServersHasBeenSet = false;
75
76 Aws::String m_nextToken;
77 bool m_nextTokenHasBeenSet = false;
78
79 Aws::String m_requestId;
80 bool m_requestIdHasBeenSet = false;
81 };
82
83} // namespace Model
84} // namespace GameLift
85} // namespace Aws
ListGameServersResult & AddGameServers(GameServersT &&value)
ListGameServersResult & WithGameServers(GameServersT &&value)
ListGameServersResult & WithNextToken(NextTokenT &&value)
ListGameServersResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API ListGameServersResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< GameServer > & GetGameServers() const
AWS_GAMELIFT_API ListGameServersResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API ListGameServersResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue