AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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ListFleetDeploymentsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API ListFleetDeploymentsRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "ListFleetDeployments"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const { return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 template<typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<typename FleetIdT = Aws::String>
47 ListFleetDeploymentsRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
49
51
55 inline int GetLimit() const { return m_limit; }
56 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
57 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
58 inline ListFleetDeploymentsRequest& WithLimit(int value) { SetLimit(value); return *this;}
60
62
67 inline const Aws::String& GetNextToken() const { return m_nextToken; }
68 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
69 template<typename NextTokenT = Aws::String>
70 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
71 template<typename NextTokenT = Aws::String>
72 ListFleetDeploymentsRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
74 private:
75
76 Aws::String m_fleetId;
77 bool m_fleetIdHasBeenSet = false;
78
79 int m_limit{0};
80 bool m_limitHasBeenSet = false;
81
82 Aws::String m_nextToken;
83 bool m_nextTokenHasBeenSet = false;
84 };
85
86} // namespace Model
87} // namespace GameLift
88} // namespace Aws
ListFleetDeploymentsRequest & WithFleetId(FleetIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API ListFleetDeploymentsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ListFleetDeploymentsRequest & WithNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String