AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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ListContainerFleetsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API ListContainerFleetsRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "ListContainerFleets"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
45 inline const Aws::String& GetContainerGroupDefinitionName() const { return m_containerGroupDefinitionName; }
46 inline bool ContainerGroupDefinitionNameHasBeenSet() const { return m_containerGroupDefinitionNameHasBeenSet; }
47 template<typename ContainerGroupDefinitionNameT = Aws::String>
48 void SetContainerGroupDefinitionName(ContainerGroupDefinitionNameT&& value) { m_containerGroupDefinitionNameHasBeenSet = true; m_containerGroupDefinitionName = std::forward<ContainerGroupDefinitionNameT>(value); }
49 template<typename ContainerGroupDefinitionNameT = Aws::String>
50 ListContainerFleetsRequest& WithContainerGroupDefinitionName(ContainerGroupDefinitionNameT&& value) { SetContainerGroupDefinitionName(std::forward<ContainerGroupDefinitionNameT>(value)); return *this;}
52
54
58 inline int GetLimit() const { return m_limit; }
59 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
60 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
61 inline ListContainerFleetsRequest& WithLimit(int value) { SetLimit(value); return *this;}
63
65
70 inline const Aws::String& GetNextToken() const { return m_nextToken; }
71 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
72 template<typename NextTokenT = Aws::String>
73 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
74 template<typename NextTokenT = Aws::String>
75 ListContainerFleetsRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
77 private:
78
79 Aws::String m_containerGroupDefinitionName;
80 bool m_containerGroupDefinitionNameHasBeenSet = false;
81
82 int m_limit{0};
83 bool m_limitHasBeenSet = false;
84
85 Aws::String m_nextToken;
86 bool m_nextTokenHasBeenSet = false;
87 };
88
89} // namespace Model
90} // namespace GameLift
91} // namespace Aws
ListContainerFleetsRequest & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API ListContainerFleetsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ListContainerFleetsRequest & WithContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
void SetContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
ListContainerFleetsRequest & WithLimit(int value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String