7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
47 template<
typename ContainerGroupDefinitionNameT = Aws::String>
48 void SetContainerGroupDefinitionName(ContainerGroupDefinitionNameT&& value) { m_containerGroupDefinitionNameHasBeenSet =
true; m_containerGroupDefinitionName = std::forward<ContainerGroupDefinitionNameT>(value); }
49 template<
typename ContainerGroupDefinitionNameT = Aws::String>
58 inline int GetLimit()
const {
return m_limit; }
60 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
72 template<
typename NextTokenT = Aws::String>
73 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
74 template<
typename NextTokenT = Aws::String>
80 bool m_containerGroupDefinitionNameHasBeenSet =
false;
83 bool m_limitHasBeenSet =
false;
86 bool m_nextTokenHasBeenSet =
false;
ListContainerFleetsRequest & WithNextToken(NextTokenT &&value)
void SetNextToken(NextTokenT &&value)
AWS_GAMELIFT_API ListContainerFleetsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
ListContainerFleetsRequest & WithContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
bool LimitHasBeenSet() const
const Aws::String & GetNextToken() const
const Aws::String & GetContainerGroupDefinitionName() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NextTokenHasBeenSet() const
virtual const char * GetServiceRequestName() const override
void SetContainerGroupDefinitionName(ContainerGroupDefinitionNameT &&value)
ListContainerFleetsRequest & WithLimit(int value)
bool ContainerGroupDefinitionNameHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String