AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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ListBuildsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/Build.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API ListBuildsResult() = default;
35
36
38
41 inline const Aws::Vector<Build>& GetBuilds() const { return m_builds; }
42 template<typename BuildsT = Aws::Vector<Build>>
43 void SetBuilds(BuildsT&& value) { m_buildsHasBeenSet = true; m_builds = std::forward<BuildsT>(value); }
44 template<typename BuildsT = Aws::Vector<Build>>
45 ListBuildsResult& WithBuilds(BuildsT&& value) { SetBuilds(std::forward<BuildsT>(value)); return *this;}
46 template<typename BuildsT = Build>
47 ListBuildsResult& AddBuilds(BuildsT&& value) { m_buildsHasBeenSet = true; m_builds.emplace_back(std::forward<BuildsT>(value)); return *this; }
49
51
56 inline const Aws::String& GetNextToken() const { return m_nextToken; }
57 template<typename NextTokenT = Aws::String>
58 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
59 template<typename NextTokenT = Aws::String>
60 ListBuildsResult& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
62
64
65 inline const Aws::String& GetRequestId() const { return m_requestId; }
66 template<typename RequestIdT = Aws::String>
67 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
68 template<typename RequestIdT = Aws::String>
69 ListBuildsResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
71 private:
72
73 Aws::Vector<Build> m_builds;
74 bool m_buildsHasBeenSet = false;
75
76 Aws::String m_nextToken;
77 bool m_nextTokenHasBeenSet = false;
78
79 Aws::String m_requestId;
80 bool m_requestIdHasBeenSet = false;
81 };
82
83} // namespace Model
84} // namespace GameLift
85} // namespace Aws
ListBuildsResult & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API ListBuildsResult()=default
const Aws::String & GetRequestId() const
ListBuildsResult & WithRequestId(RequestIdT &&value)
ListBuildsResult & AddBuilds(BuildsT &&value)
AWS_GAMELIFT_API ListBuildsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< Build > & GetBuilds() const
ListBuildsResult & WithBuilds(BuildsT &&value)
AWS_GAMELIFT_API ListBuildsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetNextToken() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue