7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/model/RoutingStrategyType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
64 template<
typename NameT = Aws::String>
65 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
66 template<
typename NameT = Aws::String>
75 inline int GetLimit()
const {
return m_limit; }
77 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
89 template<
typename NextTokenT = Aws::String>
90 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
91 template<
typename NextTokenT = Aws::String>
97 bool m_routingStrategyTypeHasBeenSet =
false;
100 bool m_nameHasBeenSet =
false;
103 bool m_limitHasBeenSet =
false;
106 bool m_nextTokenHasBeenSet =
false;
void SetRoutingStrategyType(RoutingStrategyType value)
const Aws::String & GetName() const
ListAliasesRequest & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API ListAliasesRequest()=default
bool NameHasBeenSet() const
ListAliasesRequest & WithRoutingStrategyType(RoutingStrategyType value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool LimitHasBeenSet() const
void SetName(NameT &&value)
RoutingStrategyType GetRoutingStrategyType() const
void SetNextToken(NextTokenT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetNextToken() const
ListAliasesRequest & WithLimit(int value)
bool NextTokenHasBeenSet() const
virtual const char * GetServiceRequestName() const override
ListAliasesRequest & WithName(NameT &&value)
bool RoutingStrategyTypeHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String