AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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LaunchTemplateSpecification.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
36 {
37 public:
38 AWS_GAMELIFT_API LaunchTemplateSpecification() = default;
41 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
42
43
45
48 inline const Aws::String& GetLaunchTemplateId() const { return m_launchTemplateId; }
49 inline bool LaunchTemplateIdHasBeenSet() const { return m_launchTemplateIdHasBeenSet; }
50 template<typename LaunchTemplateIdT = Aws::String>
51 void SetLaunchTemplateId(LaunchTemplateIdT&& value) { m_launchTemplateIdHasBeenSet = true; m_launchTemplateId = std::forward<LaunchTemplateIdT>(value); }
52 template<typename LaunchTemplateIdT = Aws::String>
53 LaunchTemplateSpecification& WithLaunchTemplateId(LaunchTemplateIdT&& value) { SetLaunchTemplateId(std::forward<LaunchTemplateIdT>(value)); return *this;}
55
57
60 inline const Aws::String& GetLaunchTemplateName() const { return m_launchTemplateName; }
61 inline bool LaunchTemplateNameHasBeenSet() const { return m_launchTemplateNameHasBeenSet; }
62 template<typename LaunchTemplateNameT = Aws::String>
63 void SetLaunchTemplateName(LaunchTemplateNameT&& value) { m_launchTemplateNameHasBeenSet = true; m_launchTemplateName = std::forward<LaunchTemplateNameT>(value); }
64 template<typename LaunchTemplateNameT = Aws::String>
65 LaunchTemplateSpecification& WithLaunchTemplateName(LaunchTemplateNameT&& value) { SetLaunchTemplateName(std::forward<LaunchTemplateNameT>(value)); return *this;}
67
69
75 inline const Aws::String& GetVersion() const { return m_version; }
76 inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
77 template<typename VersionT = Aws::String>
78 void SetVersion(VersionT&& value) { m_versionHasBeenSet = true; m_version = std::forward<VersionT>(value); }
79 template<typename VersionT = Aws::String>
80 LaunchTemplateSpecification& WithVersion(VersionT&& value) { SetVersion(std::forward<VersionT>(value)); return *this;}
82 private:
83
84 Aws::String m_launchTemplateId;
85 bool m_launchTemplateIdHasBeenSet = false;
86
87 Aws::String m_launchTemplateName;
88 bool m_launchTemplateNameHasBeenSet = false;
89
90 Aws::String m_version;
91 bool m_versionHasBeenSet = false;
92 };
93
94} // namespace Model
95} // namespace GameLift
96} // namespace Aws
LaunchTemplateSpecification & WithLaunchTemplateName(LaunchTemplateNameT &&value)
AWS_GAMELIFT_API LaunchTemplateSpecification(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LaunchTemplateSpecification & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LaunchTemplateSpecification()=default
LaunchTemplateSpecification & WithVersion(VersionT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
LaunchTemplateSpecification & WithLaunchTemplateId(LaunchTemplateIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue