7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
48 template<
typename FleetIdT = Aws::String>
49 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
50 template<
typename FleetIdT = Aws::String>
61 template<
typename InstanceIdT = Aws::String>
62 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet =
true; m_instanceId = std::forward<InstanceIdT>(value); }
63 template<
typename InstanceIdT = Aws::String>
69 bool m_fleetIdHasBeenSet =
false;
72 bool m_instanceIdHasBeenSet =
false;
const Aws::String & GetInstanceId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
void SetInstanceId(InstanceIdT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
bool InstanceIdHasBeenSet() const
GetInstanceAccessRequest & WithInstanceId(InstanceIdT &&value)
GetInstanceAccessRequest & WithFleetId(FleetIdT &&value)
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API GetInstanceAccessRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String