7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
13template<
typename RESULT_TYPE>
14class AmazonWebServiceResult;
43 template<
typename PreSignedUrlT = Aws::String>
44 void SetPreSignedUrl(PreSignedUrlT&& value) { m_preSignedUrlHasBeenSet =
true; m_preSignedUrl = std::forward<PreSignedUrlT>(value); }
45 template<
typename PreSignedUrlT = Aws::String>
52 template<
typename RequestIdT = Aws::String>
53 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
54 template<
typename RequestIdT = Aws::String>
60 bool m_preSignedUrlHasBeenSet =
false;
63 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API GetGameSessionLogUrlResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
const Aws::String & GetPreSignedUrl() const
GetGameSessionLogUrlResult & WithPreSignedUrl(PreSignedUrlT &&value)
GetGameSessionLogUrlResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API GetGameSessionLogUrlResult()=default
void SetPreSignedUrl(PreSignedUrlT &&value)
AWS_GAMELIFT_API GetGameSessionLogUrlResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue