7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename GameSessionIdT = Aws::String>
44 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
45 template<
typename GameSessionIdT = Aws::String>
51 bool m_gameSessionIdHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetGameSessionId(GameSessionIdT &&value)
GetGameSessionLogUrlRequest & WithGameSessionId(GameSessionIdT &&value)
bool GameSessionIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API GetGameSessionLogUrlRequest()=default
virtual const char * GetServiceRequestName() const override
const Aws::String & GetGameSessionId() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String