7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
50 template<
typename DestinationArnT = Aws::String>
51 void SetDestinationArn(DestinationArnT&& value) { m_destinationArnHasBeenSet =
true; m_destinationArn = std::forward<DestinationArnT>(value); }
52 template<
typename DestinationArnT = Aws::String>
58 bool m_destinationArnHasBeenSet =
false;
void SetDestinationArn(DestinationArnT &&value)
AWS_GAMELIFT_API GameSessionQueueDestination()=default
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API GameSessionQueueDestination & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameSessionQueueDestination(Aws::Utils::Json::JsonView jsonValue)
GameSessionQueueDestination & WithDestinationArn(DestinationArnT &&value)
const Aws::String & GetDestinationArn() const
bool DestinationArnHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue