7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
55 template<
typename KeyT = Aws::String>
56 void SetKey(KeyT&& value) { m_keyHasBeenSet =
true; m_key = std::forward<KeyT>(value); }
57 template<
typename KeyT = Aws::String>
67 template<
typename ValueT = Aws::String>
68 void SetValue(ValueT&& value) { m_valueHasBeenSet =
true; m_value = std::forward<ValueT>(value); }
69 template<
typename ValueT = Aws::String>
75 bool m_keyHasBeenSet =
false;
78 bool m_valueHasBeenSet =
false;
GameProperty & WithValue(ValueT &&value)
void SetKey(KeyT &&value)
const Aws::String & GetValue() const
void SetValue(ValueT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetKey() const
AWS_GAMELIFT_API GameProperty(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameProperty & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameProperty()=default
bool ValueHasBeenSet() const
GameProperty & WithKey(KeyT &&value)
bool KeyHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue