7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/EC2InstanceType.h>
10#include <aws/gamelift/model/EC2InstanceCounts.h>
11#include <aws/gamelift/model/GameServerContainerGroupCounts.h>
57 template<
typename FleetIdT = Aws::String>
58 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
59 template<
typename FleetIdT = Aws::String>
73 template<
typename FleetArnT = Aws::String>
74 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
75 template<
typename FleetArnT = Aws::String>
102 template<
typename InstanceCountsT = EC2InstanceCounts>
103 void SetInstanceCounts(InstanceCountsT&& value) { m_instanceCountsHasBeenSet =
true; m_instanceCounts = std::forward<InstanceCountsT>(value); }
104 template<
typename InstanceCountsT = EC2InstanceCounts>
115 template<
typename LocationT = Aws::String>
116 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
117 template<
typename LocationT = Aws::String>
128 template<
typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
129 void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT&& value) { m_gameServerContainerGroupCountsHasBeenSet =
true; m_gameServerContainerGroupCounts = std::forward<GameServerContainerGroupCountsT>(value); }
130 template<
typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
136 bool m_fleetIdHasBeenSet =
false;
139 bool m_fleetArnHasBeenSet =
false;
142 bool m_instanceTypeHasBeenSet =
false;
144 EC2InstanceCounts m_instanceCounts;
145 bool m_instanceCountsHasBeenSet =
false;
148 bool m_locationHasBeenSet =
false;
150 GameServerContainerGroupCounts m_gameServerContainerGroupCounts;
151 bool m_gameServerContainerGroupCountsHasBeenSet =
false;
bool LocationHasBeenSet() const
void SetInstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const EC2InstanceCounts & GetInstanceCounts() const
AWS_GAMELIFT_API FleetCapacity()=default
bool FleetIdHasBeenSet() const
FleetCapacity & WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
bool FleetArnHasBeenSet() const
bool GameServerContainerGroupCountsHasBeenSet() const
FleetCapacity & WithInstanceCounts(InstanceCountsT &&value)
FleetCapacity & WithFleetArn(FleetArnT &&value)
const Aws::String & GetFleetArn() const
bool InstanceCountsHasBeenSet() const
FleetCapacity & WithFleetId(FleetIdT &&value)
const GameServerContainerGroupCounts & GetGameServerContainerGroupCounts() const
const Aws::String & GetLocation() const
AWS_GAMELIFT_API FleetCapacity & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(LocationT &&value)
void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
void SetInstanceCounts(InstanceCountsT &&value)
AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetInstanceType() const
const Aws::String & GetFleetId() const
FleetCapacity & WithLocation(LocationT &&value)
FleetCapacity & WithInstanceType(EC2InstanceType value)
void SetFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
bool InstanceTypeHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue