AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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FleetCapacity.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/EC2InstanceType.h>
10#include <aws/gamelift/model/EC2InstanceCounts.h>
11#include <aws/gamelift/model/GameServerContainerGroupCounts.h>
12#include <utility>
13
14namespace Aws
15{
16namespace Utils
17{
18namespace Json
19{
20 class JsonValue;
21 class JsonView;
22} // namespace Json
23} // namespace Utils
24namespace GameLift
25{
26namespace Model
27{
28
43 {
44 public:
45 AWS_GAMELIFT_API FleetCapacity() = default;
46 AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue);
48 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
49
50
52
55 inline const Aws::String& GetFleetId() const { return m_fleetId; }
56 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
57 template<typename FleetIdT = Aws::String>
58 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
59 template<typename FleetIdT = Aws::String>
60 FleetCapacity& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
62
64
71 inline const Aws::String& GetFleetArn() const { return m_fleetArn; }
72 inline bool FleetArnHasBeenSet() const { return m_fleetArnHasBeenSet; }
73 template<typename FleetArnT = Aws::String>
74 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet = true; m_fleetArn = std::forward<FleetArnT>(value); }
75 template<typename FleetArnT = Aws::String>
76 FleetCapacity& WithFleetArn(FleetArnT&& value) { SetFleetArn(std::forward<FleetArnT>(value)); return *this;}
78
80
87 inline EC2InstanceType GetInstanceType() const { return m_instanceType; }
88 inline bool InstanceTypeHasBeenSet() const { return m_instanceTypeHasBeenSet; }
89 inline void SetInstanceType(EC2InstanceType value) { m_instanceTypeHasBeenSet = true; m_instanceType = value; }
90 inline FleetCapacity& WithInstanceType(EC2InstanceType value) { SetInstanceType(value); return *this;}
92
94
100 inline const EC2InstanceCounts& GetInstanceCounts() const { return m_instanceCounts; }
101 inline bool InstanceCountsHasBeenSet() const { return m_instanceCountsHasBeenSet; }
102 template<typename InstanceCountsT = EC2InstanceCounts>
103 void SetInstanceCounts(InstanceCountsT&& value) { m_instanceCountsHasBeenSet = true; m_instanceCounts = std::forward<InstanceCountsT>(value); }
104 template<typename InstanceCountsT = EC2InstanceCounts>
105 FleetCapacity& WithInstanceCounts(InstanceCountsT&& value) { SetInstanceCounts(std::forward<InstanceCountsT>(value)); return *this;}
107
109
113 inline const Aws::String& GetLocation() const { return m_location; }
114 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
115 template<typename LocationT = Aws::String>
116 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
117 template<typename LocationT = Aws::String>
118 FleetCapacity& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
120
122
126 inline const GameServerContainerGroupCounts& GetGameServerContainerGroupCounts() const { return m_gameServerContainerGroupCounts; }
127 inline bool GameServerContainerGroupCountsHasBeenSet() const { return m_gameServerContainerGroupCountsHasBeenSet; }
128 template<typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
129 void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT&& value) { m_gameServerContainerGroupCountsHasBeenSet = true; m_gameServerContainerGroupCounts = std::forward<GameServerContainerGroupCountsT>(value); }
130 template<typename GameServerContainerGroupCountsT = GameServerContainerGroupCounts>
131 FleetCapacity& WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT&& value) { SetGameServerContainerGroupCounts(std::forward<GameServerContainerGroupCountsT>(value)); return *this;}
133 private:
134
135 Aws::String m_fleetId;
136 bool m_fleetIdHasBeenSet = false;
137
138 Aws::String m_fleetArn;
139 bool m_fleetArnHasBeenSet = false;
140
142 bool m_instanceTypeHasBeenSet = false;
143
144 EC2InstanceCounts m_instanceCounts;
145 bool m_instanceCountsHasBeenSet = false;
146
147 Aws::String m_location;
148 bool m_locationHasBeenSet = false;
149
150 GameServerContainerGroupCounts m_gameServerContainerGroupCounts;
151 bool m_gameServerContainerGroupCountsHasBeenSet = false;
152 };
153
154} // namespace Model
155} // namespace GameLift
156} // namespace Aws
void SetInstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const EC2InstanceCounts & GetInstanceCounts() const
AWS_GAMELIFT_API FleetCapacity()=default
FleetCapacity & WithGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
bool GameServerContainerGroupCountsHasBeenSet() const
FleetCapacity & WithInstanceCounts(InstanceCountsT &&value)
FleetCapacity & WithFleetArn(FleetArnT &&value)
const Aws::String & GetFleetArn() const
FleetCapacity & WithFleetId(FleetIdT &&value)
const GameServerContainerGroupCounts & GetGameServerContainerGroupCounts() const
const Aws::String & GetLocation() const
AWS_GAMELIFT_API FleetCapacity & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(LocationT &&value)
void SetGameServerContainerGroupCounts(GameServerContainerGroupCountsT &&value)
void SetInstanceCounts(InstanceCountsT &&value)
AWS_GAMELIFT_API FleetCapacity(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetInstanceType() const
const Aws::String & GetFleetId() const
FleetCapacity & WithLocation(LocationT &&value)
FleetCapacity & WithInstanceType(EC2InstanceType value)
void SetFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue