AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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EC2InstanceLimit.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/EC2InstanceType.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace Utils
15{
16namespace Json
17{
18 class JsonValue;
19 class JsonView;
20} // namespace Json
21} // namespace Utils
22namespace GameLift
23{
24namespace Model
25{
26
38 {
39 public:
40 AWS_GAMELIFT_API EC2InstanceLimit() = default;
41 AWS_GAMELIFT_API EC2InstanceLimit(Aws::Utils::Json::JsonView jsonValue);
43 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
44
45
47
52 inline EC2InstanceType GetEC2InstanceType() const { return m_eC2InstanceType; }
53 inline bool EC2InstanceTypeHasBeenSet() const { return m_eC2InstanceTypeHasBeenSet; }
54 inline void SetEC2InstanceType(EC2InstanceType value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = value; }
57
59
63 inline int GetCurrentInstances() const { return m_currentInstances; }
64 inline bool CurrentInstancesHasBeenSet() const { return m_currentInstancesHasBeenSet; }
65 inline void SetCurrentInstances(int value) { m_currentInstancesHasBeenSet = true; m_currentInstances = value; }
66 inline EC2InstanceLimit& WithCurrentInstances(int value) { SetCurrentInstances(value); return *this;}
68
70
74 inline int GetInstanceLimit() const { return m_instanceLimit; }
75 inline bool InstanceLimitHasBeenSet() const { return m_instanceLimitHasBeenSet; }
76 inline void SetInstanceLimit(int value) { m_instanceLimitHasBeenSet = true; m_instanceLimit = value; }
77 inline EC2InstanceLimit& WithInstanceLimit(int value) { SetInstanceLimit(value); return *this;}
79
81
84 inline const Aws::String& GetLocation() const { return m_location; }
85 inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
86 template<typename LocationT = Aws::String>
87 void SetLocation(LocationT&& value) { m_locationHasBeenSet = true; m_location = std::forward<LocationT>(value); }
88 template<typename LocationT = Aws::String>
89 EC2InstanceLimit& WithLocation(LocationT&& value) { SetLocation(std::forward<LocationT>(value)); return *this;}
91 private:
92
94 bool m_eC2InstanceTypeHasBeenSet = false;
95
96 int m_currentInstances{0};
97 bool m_currentInstancesHasBeenSet = false;
98
99 int m_instanceLimit{0};
100 bool m_instanceLimitHasBeenSet = false;
101
102 Aws::String m_location;
103 bool m_locationHasBeenSet = false;
104 };
105
106} // namespace Model
107} // namespace GameLift
108} // namespace Aws
const Aws::String & GetLocation() const
AWS_GAMELIFT_API EC2InstanceLimit()=default
EC2InstanceLimit & WithEC2InstanceType(EC2InstanceType value)
AWS_GAMELIFT_API EC2InstanceLimit(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetEC2InstanceType() const
EC2InstanceLimit & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API EC2InstanceLimit & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetEC2InstanceType(EC2InstanceType value)
EC2InstanceLimit & WithCurrentInstances(int value)
EC2InstanceLimit & WithInstanceLimit(int value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue