7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/EC2InstanceType.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
65 inline void SetCurrentInstances(
int value) { m_currentInstancesHasBeenSet =
true; m_currentInstances = value; }
76 inline void SetInstanceLimit(
int value) { m_instanceLimitHasBeenSet =
true; m_instanceLimit = value; }
86 template<
typename LocationT = Aws::String>
87 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
88 template<
typename LocationT = Aws::String>
94 bool m_eC2InstanceTypeHasBeenSet =
false;
96 int m_currentInstances{0};
97 bool m_currentInstancesHasBeenSet =
false;
99 int m_instanceLimit{0};
100 bool m_instanceLimitHasBeenSet =
false;
103 bool m_locationHasBeenSet =
false;
const Aws::String & GetLocation() const
AWS_GAMELIFT_API EC2InstanceLimit()=default
int GetInstanceLimit() const
EC2InstanceLimit & WithEC2InstanceType(EC2InstanceType value)
int GetCurrentInstances() const
void SetCurrentInstances(int value)
AWS_GAMELIFT_API EC2InstanceLimit(Aws::Utils::Json::JsonView jsonValue)
EC2InstanceType GetEC2InstanceType() const
EC2InstanceLimit & WithLocation(LocationT &&value)
bool CurrentInstancesHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetLocation(LocationT &&value)
bool EC2InstanceTypeHasBeenSet() const
AWS_GAMELIFT_API EC2InstanceLimit & operator=(Aws::Utils::Json::JsonView jsonValue)
bool LocationHasBeenSet() const
void SetInstanceLimit(int value)
void SetEC2InstanceType(EC2InstanceType value)
bool InstanceLimitHasBeenSet() const
EC2InstanceLimit & WithCurrentInstances(int value)
EC2InstanceLimit & WithInstanceLimit(int value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue