AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DescribePlayerSessionsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/PlayerSession.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API DescribePlayerSessionsResult() = default;
35
36
38
42 inline const Aws::Vector<PlayerSession>& GetPlayerSessions() const { return m_playerSessions; }
43 template<typename PlayerSessionsT = Aws::Vector<PlayerSession>>
44 void SetPlayerSessions(PlayerSessionsT&& value) { m_playerSessionsHasBeenSet = true; m_playerSessions = std::forward<PlayerSessionsT>(value); }
45 template<typename PlayerSessionsT = Aws::Vector<PlayerSession>>
46 DescribePlayerSessionsResult& WithPlayerSessions(PlayerSessionsT&& value) { SetPlayerSessions(std::forward<PlayerSessionsT>(value)); return *this;}
47 template<typename PlayerSessionsT = PlayerSession>
48 DescribePlayerSessionsResult& AddPlayerSessions(PlayerSessionsT&& value) { m_playerSessionsHasBeenSet = true; m_playerSessions.emplace_back(std::forward<PlayerSessionsT>(value)); return *this; }
50
52
57 inline const Aws::String& GetNextToken() const { return m_nextToken; }
58 template<typename NextTokenT = Aws::String>
59 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
60 template<typename NextTokenT = Aws::String>
61 DescribePlayerSessionsResult& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
63
65
66 inline const Aws::String& GetRequestId() const { return m_requestId; }
67 template<typename RequestIdT = Aws::String>
68 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
69 template<typename RequestIdT = Aws::String>
70 DescribePlayerSessionsResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
72 private:
73
74 Aws::Vector<PlayerSession> m_playerSessions;
75 bool m_playerSessionsHasBeenSet = false;
76
77 Aws::String m_nextToken;
78 bool m_nextTokenHasBeenSet = false;
79
80 Aws::String m_requestId;
81 bool m_requestIdHasBeenSet = false;
82 };
83
84} // namespace Model
85} // namespace GameLift
86} // namespace Aws
DescribePlayerSessionsResult & AddPlayerSessions(PlayerSessionsT &&value)
DescribePlayerSessionsResult & WithNextToken(NextTokenT &&value)
DescribePlayerSessionsResult & WithRequestId(RequestIdT &&value)
DescribePlayerSessionsResult & WithPlayerSessions(PlayerSessionsT &&value)
AWS_GAMELIFT_API DescribePlayerSessionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribePlayerSessionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribePlayerSessionsResult()=default
const Aws::Vector< PlayerSession > & GetPlayerSessions() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue