AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DescribePlayerSessionsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API DescribePlayerSessionsRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DescribePlayerSessions"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
41 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
42 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
43 template<typename GameSessionIdT = Aws::String>
44 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet = true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
45 template<typename GameSessionIdT = Aws::String>
46 DescribePlayerSessionsRequest& WithGameSessionId(GameSessionIdT&& value) { SetGameSessionId(std::forward<GameSessionIdT>(value)); return *this;}
48
50
53 inline const Aws::String& GetPlayerId() const { return m_playerId; }
54 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
55 template<typename PlayerIdT = Aws::String>
56 void SetPlayerId(PlayerIdT&& value) { m_playerIdHasBeenSet = true; m_playerId = std::forward<PlayerIdT>(value); }
57 template<typename PlayerIdT = Aws::String>
58 DescribePlayerSessionsRequest& WithPlayerId(PlayerIdT&& value) { SetPlayerId(std::forward<PlayerIdT>(value)); return *this;}
60
62
65 inline const Aws::String& GetPlayerSessionId() const { return m_playerSessionId; }
66 inline bool PlayerSessionIdHasBeenSet() const { return m_playerSessionIdHasBeenSet; }
67 template<typename PlayerSessionIdT = Aws::String>
68 void SetPlayerSessionId(PlayerSessionIdT&& value) { m_playerSessionIdHasBeenSet = true; m_playerSessionId = std::forward<PlayerSessionIdT>(value); }
69 template<typename PlayerSessionIdT = Aws::String>
70 DescribePlayerSessionsRequest& WithPlayerSessionId(PlayerSessionIdT&& value) { SetPlayerSessionId(std::forward<PlayerSessionIdT>(value)); return *this;}
72
74
87 inline const Aws::String& GetPlayerSessionStatusFilter() const { return m_playerSessionStatusFilter; }
88 inline bool PlayerSessionStatusFilterHasBeenSet() const { return m_playerSessionStatusFilterHasBeenSet; }
89 template<typename PlayerSessionStatusFilterT = Aws::String>
90 void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) { m_playerSessionStatusFilterHasBeenSet = true; m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value); }
91 template<typename PlayerSessionStatusFilterT = Aws::String>
92 DescribePlayerSessionsRequest& WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) { SetPlayerSessionStatusFilter(std::forward<PlayerSessionStatusFilterT>(value)); return *this;}
94
96
101 inline int GetLimit() const { return m_limit; }
102 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
103 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
104 inline DescribePlayerSessionsRequest& WithLimit(int value) { SetLimit(value); return *this;}
106
108
114 inline const Aws::String& GetNextToken() const { return m_nextToken; }
115 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
116 template<typename NextTokenT = Aws::String>
117 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
118 template<typename NextTokenT = Aws::String>
119 DescribePlayerSessionsRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
121 private:
122
123 Aws::String m_gameSessionId;
124 bool m_gameSessionIdHasBeenSet = false;
125
126 Aws::String m_playerId;
127 bool m_playerIdHasBeenSet = false;
128
129 Aws::String m_playerSessionId;
130 bool m_playerSessionIdHasBeenSet = false;
131
132 Aws::String m_playerSessionStatusFilter;
133 bool m_playerSessionStatusFilterHasBeenSet = false;
134
135 int m_limit{0};
136 bool m_limitHasBeenSet = false;
137
138 Aws::String m_nextToken;
139 bool m_nextTokenHasBeenSet = false;
140 };
141
142} // namespace Model
143} // namespace GameLift
144} // namespace Aws
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String