7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
45 template<
typename TicketIdsT = Aws::Vector<Aws::String>>
46 void SetTicketIds(TicketIdsT&& value) { m_ticketIdsHasBeenSet =
true; m_ticketIds = std::forward<TicketIdsT>(value); }
47 template<
typename TicketIdsT = Aws::Vector<Aws::String>>
49 template<
typename TicketIdsT = Aws::String>
55 bool m_ticketIdsHasBeenSet =
false;
bool TicketIdsHasBeenSet() const
void SetTicketIds(TicketIdsT &&value)
AWS_GAMELIFT_API DescribeMatchmakingRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeMatchmakingRequest & AddTicketIds(TicketIdsT &&value)
DescribeMatchmakingRequest & WithTicketIds(TicketIdsT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::Vector< Aws::String > & GetTicketIds() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector