AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DescribeGameSessionQueuesRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API DescribeGameSessionQueuesRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameSessionQueues"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
44 inline const Aws::Vector<Aws::String>& GetNames() const { return m_names; }
45 inline bool NamesHasBeenSet() const { return m_namesHasBeenSet; }
46 template<typename NamesT = Aws::Vector<Aws::String>>
47 void SetNames(NamesT&& value) { m_namesHasBeenSet = true; m_names = std::forward<NamesT>(value); }
48 template<typename NamesT = Aws::Vector<Aws::String>>
49 DescribeGameSessionQueuesRequest& WithNames(NamesT&& value) { SetNames(std::forward<NamesT>(value)); return *this;}
50 template<typename NamesT = Aws::String>
51 DescribeGameSessionQueuesRequest& AddNames(NamesT&& value) { m_namesHasBeenSet = true; m_names.emplace_back(std::forward<NamesT>(value)); return *this; }
53
55
60 inline int GetLimit() const { return m_limit; }
61 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
62 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
63 inline DescribeGameSessionQueuesRequest& WithLimit(int value) { SetLimit(value); return *this;}
65
67
72 inline const Aws::String& GetNextToken() const { return m_nextToken; }
73 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
74 template<typename NextTokenT = Aws::String>
75 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
76 template<typename NextTokenT = Aws::String>
77 DescribeGameSessionQueuesRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
79 private:
80
82 bool m_namesHasBeenSet = false;
83
84 int m_limit{0};
85 bool m_limitHasBeenSet = false;
86
87 Aws::String m_nextToken;
88 bool m_nextTokenHasBeenSet = false;
89 };
90
91} // namespace Model
92} // namespace GameLift
93} // namespace Aws
DescribeGameSessionQueuesRequest & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API DescribeGameSessionQueuesRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionQueuesRequest & WithNames(NamesT &&value)
DescribeGameSessionQueuesRequest & AddNames(NamesT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector