7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename PlacementIdT = Aws::String>
44 void SetPlacementId(PlacementIdT&& value) { m_placementIdHasBeenSet =
true; m_placementId = std::forward<PlacementIdT>(value); }
45 template<
typename PlacementIdT = Aws::String>
51 bool m_placementIdHasBeenSet =
false;
AWS_GAMELIFT_API DescribeGameSessionPlacementRequest()=default
bool PlacementIdHasBeenSet() const
virtual const char * GetServiceRequestName() const override
DescribeGameSessionPlacementRequest & WithPlacementId(PlacementIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetPlacementId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetPlacementId(PlacementIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String