AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DescribeGameSessionDetailsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/GameSessionDetail.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API DescribeGameSessionDetailsResult() = default;
35
36
38
42 inline const Aws::Vector<GameSessionDetail>& GetGameSessionDetails() const { return m_gameSessionDetails; }
43 template<typename GameSessionDetailsT = Aws::Vector<GameSessionDetail>>
44 void SetGameSessionDetails(GameSessionDetailsT&& value) { m_gameSessionDetailsHasBeenSet = true; m_gameSessionDetails = std::forward<GameSessionDetailsT>(value); }
45 template<typename GameSessionDetailsT = Aws::Vector<GameSessionDetail>>
46 DescribeGameSessionDetailsResult& WithGameSessionDetails(GameSessionDetailsT&& value) { SetGameSessionDetails(std::forward<GameSessionDetailsT>(value)); return *this;}
47 template<typename GameSessionDetailsT = GameSessionDetail>
48 DescribeGameSessionDetailsResult& AddGameSessionDetails(GameSessionDetailsT&& value) { m_gameSessionDetailsHasBeenSet = true; m_gameSessionDetails.emplace_back(std::forward<GameSessionDetailsT>(value)); return *this; }
50
52
57 inline const Aws::String& GetNextToken() const { return m_nextToken; }
58 template<typename NextTokenT = Aws::String>
59 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
60 template<typename NextTokenT = Aws::String>
61 DescribeGameSessionDetailsResult& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
63
65
66 inline const Aws::String& GetRequestId() const { return m_requestId; }
67 template<typename RequestIdT = Aws::String>
68 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
69 template<typename RequestIdT = Aws::String>
70 DescribeGameSessionDetailsResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
72 private:
73
74 Aws::Vector<GameSessionDetail> m_gameSessionDetails;
75 bool m_gameSessionDetailsHasBeenSet = false;
76
77 Aws::String m_nextToken;
78 bool m_nextTokenHasBeenSet = false;
79
80 Aws::String m_requestId;
81 bool m_requestIdHasBeenSet = false;
82 };
83
84} // namespace Model
85} // namespace GameLift
86} // namespace Aws
AWS_GAMELIFT_API DescribeGameSessionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameSessionDetailsResult & WithNextToken(NextTokenT &&value)
DescribeGameSessionDetailsResult & WithRequestId(RequestIdT &&value)
DescribeGameSessionDetailsResult & WithGameSessionDetails(GameSessionDetailsT &&value)
const Aws::Vector< GameSessionDetail > & GetGameSessionDetails() const
DescribeGameSessionDetailsResult & AddGameSessionDetails(GameSessionDetailsT &&value)
AWS_GAMELIFT_API DescribeGameSessionDetailsResult()=default
AWS_GAMELIFT_API DescribeGameSessionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue