7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
56 template<
typename GameSessionIdT = Aws::String>
57 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
58 template<
typename GameSessionIdT = Aws::String>
69 template<
typename AliasIdT = Aws::String>
70 void SetAliasId(AliasIdT&& value) { m_aliasIdHasBeenSet =
true; m_aliasId = std::forward<AliasIdT>(value); }
71 template<
typename AliasIdT = Aws::String>
83 template<
typename LocationT = Aws::String>
84 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
85 template<
typename LocationT = Aws::String>
97 template<
typename StatusFilterT = Aws::String>
98 void SetStatusFilter(StatusFilterT&& value) { m_statusFilterHasBeenSet =
true; m_statusFilter = std::forward<StatusFilterT>(value); }
99 template<
typename StatusFilterT = Aws::String>
110 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
122 template<
typename NextTokenT = Aws::String>
123 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
124 template<
typename NextTokenT = Aws::String>
130 bool m_fleetIdHasBeenSet =
false;
133 bool m_gameSessionIdHasBeenSet =
false;
136 bool m_aliasIdHasBeenSet =
false;
139 bool m_locationHasBeenSet =
false;
142 bool m_statusFilterHasBeenSet =
false;
145 bool m_limitHasBeenSet =
false;
148 bool m_nextTokenHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionDetailsRequest & WithNextToken(NextTokenT &&value)
bool AliasIdHasBeenSet() const
void SetStatusFilter(StatusFilterT &&value)
bool NextTokenHasBeenSet() const
void SetNextToken(NextTokenT &&value)
DescribeGameSessionDetailsRequest & WithAliasId(AliasIdT &&value)
const Aws::String & GetGameSessionId() const
void SetLocation(LocationT &&value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API DescribeGameSessionDetailsRequest()=default
bool StatusFilterHasBeenSet() const
bool GameSessionIdHasBeenSet() const
const Aws::String & GetLocation() const
const Aws::String & GetAliasId() const
DescribeGameSessionDetailsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribeGameSessionDetailsRequest & WithLimit(int value)
bool LimitHasBeenSet() const
DescribeGameSessionDetailsRequest & WithStatusFilter(StatusFilterT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
DescribeGameSessionDetailsRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetStatusFilter() const
bool LocationHasBeenSet() const
DescribeGameSessionDetailsRequest & WithFleetId(FleetIdT &&value)
void SetAliasId(AliasIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String