7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
45 template<
typename GameServerGroupNameT = Aws::String>
46 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
47 template<
typename GameServerGroupNameT = Aws::String>
60 template<
typename InstanceIdsT = Aws::Vector<Aws::String>>
61 void SetInstanceIds(InstanceIdsT&& value) { m_instanceIdsHasBeenSet =
true; m_instanceIds = std::forward<InstanceIdsT>(value); }
62 template<
typename InstanceIdsT = Aws::Vector<Aws::String>>
64 template<
typename InstanceIdsT = Aws::String>
73 inline int GetLimit()
const {
return m_limit; }
75 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
87 template<
typename NextTokenT = Aws::String>
88 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
89 template<
typename NextTokenT = Aws::String>
95 bool m_gameServerGroupNameHasBeenSet =
false;
98 bool m_instanceIdsHasBeenSet =
false;
101 bool m_limitHasBeenSet =
false;
104 bool m_nextTokenHasBeenSet =
false;
DescribeGameServerInstancesRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API DescribeGameServerInstancesRequest()=default
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetInstanceIds(InstanceIdsT &&value)
const Aws::Vector< Aws::String > & GetInstanceIds() const
DescribeGameServerInstancesRequest & WithLimit(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool LimitHasBeenSet() const
DescribeGameServerInstancesRequest & WithInstanceIds(InstanceIdsT &&value)
virtual const char * GetServiceRequestName() const override
DescribeGameServerInstancesRequest & AddInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & WithNextToken(NextTokenT &&value)
bool InstanceIdsHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
void SetNextToken(NextTokenT &&value)
void SetGameServerGroupName(GameServerGroupNameT &&value)
bool NextTokenHasBeenSet() const
const Aws::String & GetNextToken() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector