AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DescribeGameServerInstancesRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API DescribeGameServerInstancesRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeGameServerInstances"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
43 inline const Aws::String& GetGameServerGroupName() const { return m_gameServerGroupName; }
44 inline bool GameServerGroupNameHasBeenSet() const { return m_gameServerGroupNameHasBeenSet; }
45 template<typename GameServerGroupNameT = Aws::String>
46 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet = true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
47 template<typename GameServerGroupNameT = Aws::String>
48 DescribeGameServerInstancesRequest& WithGameServerGroupName(GameServerGroupNameT&& value) { SetGameServerGroupName(std::forward<GameServerGroupNameT>(value)); return *this;}
50
52
58 inline const Aws::Vector<Aws::String>& GetInstanceIds() const { return m_instanceIds; }
59 inline bool InstanceIdsHasBeenSet() const { return m_instanceIdsHasBeenSet; }
60 template<typename InstanceIdsT = Aws::Vector<Aws::String>>
61 void SetInstanceIds(InstanceIdsT&& value) { m_instanceIdsHasBeenSet = true; m_instanceIds = std::forward<InstanceIdsT>(value); }
62 template<typename InstanceIdsT = Aws::Vector<Aws::String>>
63 DescribeGameServerInstancesRequest& WithInstanceIds(InstanceIdsT&& value) { SetInstanceIds(std::forward<InstanceIdsT>(value)); return *this;}
64 template<typename InstanceIdsT = Aws::String>
65 DescribeGameServerInstancesRequest& AddInstanceIds(InstanceIdsT&& value) { m_instanceIdsHasBeenSet = true; m_instanceIds.emplace_back(std::forward<InstanceIdsT>(value)); return *this; }
67
69
73 inline int GetLimit() const { return m_limit; }
74 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
75 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
76 inline DescribeGameServerInstancesRequest& WithLimit(int value) { SetLimit(value); return *this;}
78
80
85 inline const Aws::String& GetNextToken() const { return m_nextToken; }
86 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
87 template<typename NextTokenT = Aws::String>
88 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
89 template<typename NextTokenT = Aws::String>
90 DescribeGameServerInstancesRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
92 private:
93
94 Aws::String m_gameServerGroupName;
95 bool m_gameServerGroupNameHasBeenSet = false;
96
97 Aws::Vector<Aws::String> m_instanceIds;
98 bool m_instanceIdsHasBeenSet = false;
99
100 int m_limit{0};
101 bool m_limitHasBeenSet = false;
102
103 Aws::String m_nextToken;
104 bool m_nextTokenHasBeenSet = false;
105 };
106
107} // namespace Model
108} // namespace GameLift
109} // namespace Aws
DescribeGameServerInstancesRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameServerInstancesRequest & WithInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & AddInstanceIds(InstanceIdsT &&value)
DescribeGameServerInstancesRequest & WithNextToken(NextTokenT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector