7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename GameServerGroupNameT = Aws::String>
45 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
46 template<
typename GameServerGroupNameT = Aws::String>
52 bool m_gameServerGroupNameHasBeenSet =
false;
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameServerGroupRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API DescribeGameServerGroupRequest()=default
bool GameServerGroupNameHasBeenSet() const
virtual const char * GetServiceRequestName() const override
void SetGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String