AWS SDK for C++

AWS SDK for C++ Version 1.11.606

Loading...
Searching...
No Matches
DescribeFleetUtilizationRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API DescribeFleetUtilizationRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DescribeFleetUtilization"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
44 inline const Aws::Vector<Aws::String>& GetFleetIds() const { return m_fleetIds; }
45 inline bool FleetIdsHasBeenSet() const { return m_fleetIdsHasBeenSet; }
46 template<typename FleetIdsT = Aws::Vector<Aws::String>>
47 void SetFleetIds(FleetIdsT&& value) { m_fleetIdsHasBeenSet = true; m_fleetIds = std::forward<FleetIdsT>(value); }
48 template<typename FleetIdsT = Aws::Vector<Aws::String>>
49 DescribeFleetUtilizationRequest& WithFleetIds(FleetIdsT&& value) { SetFleetIds(std::forward<FleetIdsT>(value)); return *this;}
50 template<typename FleetIdsT = Aws::String>
51 DescribeFleetUtilizationRequest& AddFleetIds(FleetIdsT&& value) { m_fleetIdsHasBeenSet = true; m_fleetIds.emplace_back(std::forward<FleetIdsT>(value)); return *this; }
53
55
60 inline int GetLimit() const { return m_limit; }
61 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
62 inline void SetLimit(int value) { m_limitHasBeenSet = true; m_limit = value; }
63 inline DescribeFleetUtilizationRequest& WithLimit(int value) { SetLimit(value); return *this;}
65
67
73 inline const Aws::String& GetNextToken() const { return m_nextToken; }
74 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
75 template<typename NextTokenT = Aws::String>
76 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::forward<NextTokenT>(value); }
77 template<typename NextTokenT = Aws::String>
78 DescribeFleetUtilizationRequest& WithNextToken(NextTokenT&& value) { SetNextToken(std::forward<NextTokenT>(value)); return *this;}
80 private:
81
82 Aws::Vector<Aws::String> m_fleetIds;
83 bool m_fleetIdsHasBeenSet = false;
84
85 int m_limit{0};
86 bool m_limitHasBeenSet = false;
87
88 Aws::String m_nextToken;
89 bool m_nextTokenHasBeenSet = false;
90 };
91
92} // namespace Model
93} // namespace GameLift
94} // namespace Aws
DescribeFleetUtilizationRequest & AddFleetIds(FleetIdsT &&value)
DescribeFleetUtilizationRequest & WithFleetIds(FleetIdsT &&value)
DescribeFleetUtilizationRequest & WithNextToken(NextTokenT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API DescribeFleetUtilizationRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector