7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
46 template<
typename FleetIdsT = Aws::Vector<Aws::String>>
47 void SetFleetIds(FleetIdsT&& value) { m_fleetIdsHasBeenSet =
true; m_fleetIds = std::forward<FleetIdsT>(value); }
48 template<
typename FleetIdsT = Aws::Vector<Aws::String>>
50 template<
typename FleetIdsT = Aws::String>
60 inline int GetLimit()
const {
return m_limit; }
62 inline void SetLimit(
int value) { m_limitHasBeenSet =
true; m_limit = value; }
75 template<
typename NextTokenT = Aws::String>
76 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
77 template<
typename NextTokenT = Aws::String>
83 bool m_fleetIdsHasBeenSet =
false;
86 bool m_limitHasBeenSet =
false;
89 bool m_nextTokenHasBeenSet =
false;
DescribeFleetUtilizationRequest & AddFleetIds(FleetIdsT &&value)
bool NextTokenHasBeenSet() const
bool FleetIdsHasBeenSet() const
DescribeFleetUtilizationRequest & WithFleetIds(FleetIdsT &&value)
const Aws::Vector< Aws::String > & GetFleetIds() const
DescribeFleetUtilizationRequest & WithNextToken(NextTokenT &&value)
bool LimitHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFleetIds(FleetIdsT &&value)
DescribeFleetUtilizationRequest & WithLimit(int value)
void SetNextToken(NextTokenT &&value)
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API DescribeFleetUtilizationRequest()=default
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector