7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/FleetUtilization.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
42 template<
typename FleetUtilizationT = FleetUtilization>
43 void SetFleetUtilization(FleetUtilizationT&& value) { m_fleetUtilizationHasBeenSet =
true; m_fleetUtilization = std::forward<FleetUtilizationT>(value); }
44 template<
typename FleetUtilizationT = FleetUtilization>
51 template<
typename RequestIdT = Aws::String>
52 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
53 template<
typename RequestIdT = Aws::String>
59 bool m_fleetUtilizationHasBeenSet =
false;
62 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetUtilization(FleetUtilizationT &&value)
DescribeFleetLocationUtilizationResult & WithRequestId(RequestIdT &&value)
const FleetUtilization & GetFleetUtilization() const
DescribeFleetLocationUtilizationResult & WithFleetUtilization(FleetUtilizationT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeFleetLocationUtilizationResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue