7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationAttributes.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
43 template<
typename FleetIdT = Aws::String>
44 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
45 template<
typename FleetIdT = Aws::String>
58 template<
typename FleetArnT = Aws::String>
59 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
60 template<
typename FleetArnT = Aws::String>
69 template<
typename LocationAttributesT = Aws::Vector<LocationAttributes>>
70 void SetLocationAttributes(LocationAttributesT&& value) { m_locationAttributesHasBeenSet =
true; m_locationAttributes = std::forward<LocationAttributesT>(value); }
71 template<
typename LocationAttributesT = Aws::Vector<LocationAttributes>>
73 template<
typename LocationAttributesT = LocationAttributes>
84 template<
typename NextTokenT = Aws::String>
85 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
86 template<
typename NextTokenT = Aws::String>
93 template<
typename RequestIdT = Aws::String>
94 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
95 template<
typename RequestIdT = Aws::String>
101 bool m_fleetIdHasBeenSet =
false;
104 bool m_fleetArnHasBeenSet =
false;
107 bool m_locationAttributesHasBeenSet =
false;
110 bool m_nextTokenHasBeenSet =
false;
113 bool m_requestIdHasBeenSet =
false;
DescribeFleetLocationAttributesResult & AddLocationAttributes(LocationAttributesT &&value)
DescribeFleetLocationAttributesResult & WithFleetId(FleetIdT &&value)
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
AWS_GAMELIFT_API DescribeFleetLocationAttributesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeFleetLocationAttributesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetNextToken() const
const Aws::Vector< LocationAttributes > & GetLocationAttributes() const
AWS_GAMELIFT_API DescribeFleetLocationAttributesResult()=default
DescribeFleetLocationAttributesResult & WithNextToken(NextTokenT &&value)
void SetNextToken(NextTokenT &&value)
void SetLocationAttributes(LocationAttributesT &&value)
const Aws::String & GetFleetId() const
DescribeFleetLocationAttributesResult & WithLocationAttributes(LocationAttributesT &&value)
DescribeFleetLocationAttributesResult & WithFleetArn(FleetArnT &&value)
void SetRequestId(RequestIdT &&value)
void SetFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
DescribeFleetLocationAttributesResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue