7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
56 template<
typename DeploymentIdT = Aws::String>
57 void SetDeploymentId(DeploymentIdT&& value) { m_deploymentIdHasBeenSet =
true; m_deploymentId = std::forward<DeploymentIdT>(value); }
58 template<
typename DeploymentIdT = Aws::String>
64 bool m_fleetIdHasBeenSet =
false;
67 bool m_deploymentIdHasBeenSet =
false;
bool FleetIdHasBeenSet() const
bool DeploymentIdHasBeenSet() const
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetFleetId(FleetIdT &&value)
DescribeFleetDeploymentRequest & WithDeploymentId(DeploymentIdT &&value)
const Aws::String & GetDeploymentId() const
DescribeFleetDeploymentRequest & WithFleetId(FleetIdT &&value)
void SetDeploymentId(DeploymentIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DescribeFleetDeploymentRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String