7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/model/EC2InstanceType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
59 template<
typename LocationT = Aws::String>
60 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
61 template<
typename LocationT = Aws::String>
67 bool m_eC2InstanceTypeHasBeenSet =
false;
70 bool m_locationHasBeenSet =
false;
bool EC2InstanceTypeHasBeenSet() const
virtual const char * GetServiceRequestName() const override
const Aws::String & GetLocation() const
DescribeEC2InstanceLimitsRequest & WithEC2InstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribeEC2InstanceLimitsRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API DescribeEC2InstanceLimitsRequest()=default
bool LocationHasBeenSet() const
void SetEC2InstanceType(EC2InstanceType value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetLocation(LocationT &&value)
EC2InstanceType GetEC2InstanceType() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String