7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename GameServerGroupNameT = Aws::String>
45 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
46 template<
typename GameServerGroupNameT = Aws::String>
56 template<
typename GameServerIdT = Aws::String>
57 void SetGameServerId(GameServerIdT&& value) { m_gameServerIdHasBeenSet =
true; m_gameServerId = std::forward<GameServerIdT>(value); }
58 template<
typename GameServerIdT = Aws::String>
64 bool m_gameServerGroupNameHasBeenSet =
false;
67 bool m_gameServerIdHasBeenSet =
false;
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameServerGroupName(GameServerGroupNameT &&value)
void SetGameServerId(GameServerIdT &&value)
DeregisterGameServerRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DeregisterGameServerRequest & WithGameServerId(GameServerIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API DeregisterGameServerRequest()=default
bool GameServerIdHasBeenSet() const
const Aws::String & GetGameServerGroupName() const
const Aws::String & GetGameServerId() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String