AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DeregisterComputeRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API DeregisterComputeRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DeregisterCompute"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
42 inline const Aws::String& GetFleetId() const { return m_fleetId; }
43 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
44 template<typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<typename FleetIdT = Aws::String>
47 DeregisterComputeRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
49
51
55 inline const Aws::String& GetComputeName() const { return m_computeName; }
56 inline bool ComputeNameHasBeenSet() const { return m_computeNameHasBeenSet; }
57 template<typename ComputeNameT = Aws::String>
58 void SetComputeName(ComputeNameT&& value) { m_computeNameHasBeenSet = true; m_computeName = std::forward<ComputeNameT>(value); }
59 template<typename ComputeNameT = Aws::String>
60 DeregisterComputeRequest& WithComputeName(ComputeNameT&& value) { SetComputeName(std::forward<ComputeNameT>(value)); return *this;}
62 private:
63
64 Aws::String m_fleetId;
65 bool m_fleetIdHasBeenSet = false;
66
67 Aws::String m_computeName;
68 bool m_computeNameHasBeenSet = false;
69 };
70
71} // namespace Model
72} // namespace GameLift
73} // namespace Aws
DeregisterComputeRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DeregisterComputeRequest & WithComputeName(ComputeNameT &&value)
AWS_GAMELIFT_API DeregisterComputeRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String