7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
47 template<
typename LatestDeploymentIdT = Aws::String>
48 void SetLatestDeploymentId(LatestDeploymentIdT&& value) { m_latestDeploymentIdHasBeenSet =
true; m_latestDeploymentId = std::forward<LatestDeploymentIdT>(value); }
49 template<
typename LatestDeploymentIdT = Aws::String>
55 bool m_latestDeploymentIdHasBeenSet =
false;
bool LatestDeploymentIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API DeploymentDetails()=default
AWS_GAMELIFT_API DeploymentDetails & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetLatestDeploymentId() const
DeploymentDetails & WithLatestDeploymentId(LatestDeploymentIdT &&value)
void SetLatestDeploymentId(LatestDeploymentIdT &&value)
AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue