AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DeploymentDetails.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
33 {
34 public:
35 AWS_GAMELIFT_API DeploymentDetails() = default;
36 AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue);
38 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
39
40
42
45 inline const Aws::String& GetLatestDeploymentId() const { return m_latestDeploymentId; }
46 inline bool LatestDeploymentIdHasBeenSet() const { return m_latestDeploymentIdHasBeenSet; }
47 template<typename LatestDeploymentIdT = Aws::String>
48 void SetLatestDeploymentId(LatestDeploymentIdT&& value) { m_latestDeploymentIdHasBeenSet = true; m_latestDeploymentId = std::forward<LatestDeploymentIdT>(value); }
49 template<typename LatestDeploymentIdT = Aws::String>
50 DeploymentDetails& WithLatestDeploymentId(LatestDeploymentIdT&& value) { SetLatestDeploymentId(std::forward<LatestDeploymentIdT>(value)); return *this;}
52 private:
53
54 Aws::String m_latestDeploymentId;
55 bool m_latestDeploymentIdHasBeenSet = false;
56 };
57
58} // namespace Model
59} // namespace GameLift
60} // namespace Aws
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API DeploymentDetails()=default
AWS_GAMELIFT_API DeploymentDetails & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetLatestDeploymentId() const
DeploymentDetails & WithLatestDeploymentId(LatestDeploymentIdT &&value)
void SetLatestDeploymentId(LatestDeploymentIdT &&value)
AWS_GAMELIFT_API DeploymentDetails(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue