AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DeleteVpcPeeringConnectionRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace GameLift
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest() = default;
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "DeleteVpcPeeringConnection"; }
31
32 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
33
35
36
38
43 inline const Aws::String& GetFleetId() const { return m_fleetId; }
44 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
45 template<typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<typename FleetIdT = Aws::String>
48 DeleteVpcPeeringConnectionRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
50
52
55 inline const Aws::String& GetVpcPeeringConnectionId() const { return m_vpcPeeringConnectionId; }
56 inline bool VpcPeeringConnectionIdHasBeenSet() const { return m_vpcPeeringConnectionIdHasBeenSet; }
57 template<typename VpcPeeringConnectionIdT = Aws::String>
58 void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT&& value) { m_vpcPeeringConnectionIdHasBeenSet = true; m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value); }
59 template<typename VpcPeeringConnectionIdT = Aws::String>
60 DeleteVpcPeeringConnectionRequest& WithVpcPeeringConnectionId(VpcPeeringConnectionIdT&& value) { SetVpcPeeringConnectionId(std::forward<VpcPeeringConnectionIdT>(value)); return *this;}
62 private:
63
64 Aws::String m_fleetId;
65 bool m_fleetIdHasBeenSet = false;
66
67 Aws::String m_vpcPeeringConnectionId;
68 bool m_vpcPeeringConnectionIdHasBeenSet = false;
69 };
70
71} // namespace Model
72} // namespace GameLift
73} // namespace Aws
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
DeleteVpcPeeringConnectionRequest & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String