7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 template<
typename GameLiftAwsAccountIdT = Aws::String>
46 void SetGameLiftAwsAccountId(GameLiftAwsAccountIdT&& value) { m_gameLiftAwsAccountIdHasBeenSet =
true; m_gameLiftAwsAccountId = std::forward<GameLiftAwsAccountIdT>(value); }
47 template<
typename GameLiftAwsAccountIdT = Aws::String>
63 template<
typename PeerVpcIdT = Aws::String>
64 void SetPeerVpcId(PeerVpcIdT&& value) { m_peerVpcIdHasBeenSet =
true; m_peerVpcId = std::forward<PeerVpcIdT>(value); }
65 template<
typename PeerVpcIdT = Aws::String>
71 bool m_gameLiftAwsAccountIdHasBeenSet =
false;
74 bool m_peerVpcIdHasBeenSet =
false;
bool GameLiftAwsAccountIdHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetGameLiftAwsAccountId(GameLiftAwsAccountIdT &&value)
DeleteVpcPeeringAuthorizationRequest & WithPeerVpcId(PeerVpcIdT &&value)
virtual const char * GetServiceRequestName() const override
void SetPeerVpcId(PeerVpcIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetPeerVpcId() const
AWS_GAMELIFT_API DeleteVpcPeeringAuthorizationRequest()=default
DeleteVpcPeeringAuthorizationRequest & WithGameLiftAwsAccountId(GameLiftAwsAccountIdT &&value)
bool PeerVpcIdHasBeenSet() const
const Aws::String & GetGameLiftAwsAccountId() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String