7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename ScriptIdT = Aws::String>
45 void SetScriptId(ScriptIdT&& value) { m_scriptIdHasBeenSet =
true; m_scriptId = std::forward<ScriptIdT>(value); }
46 template<
typename ScriptIdT = Aws::String>
52 bool m_scriptIdHasBeenSet =
false;
DeleteScriptRequest & WithScriptId(ScriptIdT &&value)
const Aws::String & GetScriptId() const
void SetScriptId(ScriptIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API DeleteScriptRequest()=default
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool ScriptIdHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String