7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename LocationNameT = Aws::String>
44 void SetLocationName(LocationNameT&& value) { m_locationNameHasBeenSet =
true; m_locationName = std::forward<LocationNameT>(value); }
45 template<
typename LocationNameT = Aws::String>
51 bool m_locationNameHasBeenSet =
false;
bool LocationNameHasBeenSet() const
DeleteLocationRequest & WithLocationName(LocationNameT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API DeleteLocationRequest()=default
void SetLocationName(LocationNameT &&value)
const Aws::String & GetLocationName() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String