7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 template<
typename NameT = Aws::String>
46 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
47 template<
typename NameT = Aws::String>
53 bool m_nameHasBeenSet =
false;
const Aws::String & GetName() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteGameSessionQueueRequest & WithName(NameT &&value)
bool NameHasBeenSet() const
void SetName(NameT &&value)
AWS_GAMELIFT_API DeleteGameSessionQueueRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String