7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/GameServerGroupDeleteOption.h>
45 template<
typename GameServerGroupNameT = Aws::String>
46 void SetGameServerGroupName(GameServerGroupNameT&& value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName = std::forward<GameServerGroupNameT>(value); }
47 template<
typename GameServerGroupNameT = Aws::String>
70 bool m_gameServerGroupNameHasBeenSet =
false;
73 bool m_deleteOptionHasBeenSet =
false;
void SetGameServerGroupName(GameServerGroupNameT &&value)
const Aws::String & GetGameServerGroupName() const
DeleteGameServerGroupRequest & WithDeleteOption(GameServerGroupDeleteOption value)
bool DeleteOptionHasBeenSet() const
DeleteGameServerGroupRequest & WithGameServerGroupName(GameServerGroupNameT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetDeleteOption(GameServerGroupDeleteOption value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool GameServerGroupNameHasBeenSet() const
AWS_GAMELIFT_API DeleteGameServerGroupRequest()=default
GameServerGroupDeleteOption GetDeleteOption() const
GameServerGroupDeleteOption
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String