7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
45 template<
typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<
typename FleetIdT = Aws::String>
58 template<
typename LocationsT = Aws::Vector<Aws::String>>
59 void SetLocations(LocationsT&& value) { m_locationsHasBeenSet =
true; m_locations = std::forward<LocationsT>(value); }
60 template<
typename LocationsT = Aws::Vector<Aws::String>>
62 template<
typename LocationsT = Aws::String>
68 bool m_fleetIdHasBeenSet =
false;
71 bool m_locationsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
void SetFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
AWS_GAMELIFT_API DeleteFleetLocationsRequest()=default
const Aws::String & GetFleetId() const
const Aws::Vector< Aws::String > & GetLocations() const
DeleteFleetLocationsRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteFleetLocationsRequest & WithLocations(LocationsT &&value)
virtual const char * GetServiceRequestName() const override
bool LocationsHasBeenSet() const
void SetLocations(LocationsT &&value)
DeleteFleetLocationsRequest & AddLocations(LocationsT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector