AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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DeleteFleetLocationsRequest.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <utility>
12
13namespace Aws
14{
15namespace GameLift
16{
17namespace Model
18{
19
23 {
24 public:
25 AWS_GAMELIFT_API DeleteFleetLocationsRequest() = default;
26
27 // Service request name is the Operation name which will send this request out,
28 // each operation should has unique request name, so that we can get operation's name from this request.
29 // Note: this is not true for response, multiple operations may have the same response name,
30 // so we can not get operation's name from response.
31 inline virtual const char* GetServiceRequestName() const override { return "DeleteFleetLocations"; }
32
33 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
34
36
37
39
43 inline const Aws::String& GetFleetId() const { return m_fleetId; }
44 inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
45 template<typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<typename FleetIdT = Aws::String>
48 DeleteFleetLocationsRequest& WithFleetId(FleetIdT&& value) { SetFleetId(std::forward<FleetIdT>(value)); return *this;}
50
52
56 inline const Aws::Vector<Aws::String>& GetLocations() const { return m_locations; }
57 inline bool LocationsHasBeenSet() const { return m_locationsHasBeenSet; }
58 template<typename LocationsT = Aws::Vector<Aws::String>>
59 void SetLocations(LocationsT&& value) { m_locationsHasBeenSet = true; m_locations = std::forward<LocationsT>(value); }
60 template<typename LocationsT = Aws::Vector<Aws::String>>
61 DeleteFleetLocationsRequest& WithLocations(LocationsT&& value) { SetLocations(std::forward<LocationsT>(value)); return *this;}
62 template<typename LocationsT = Aws::String>
63 DeleteFleetLocationsRequest& AddLocations(LocationsT&& value) { m_locationsHasBeenSet = true; m_locations.emplace_back(std::forward<LocationsT>(value)); return *this; }
65 private:
66
67 Aws::String m_fleetId;
68 bool m_fleetIdHasBeenSet = false;
69
70 Aws::Vector<Aws::String> m_locations;
71 bool m_locationsHasBeenSet = false;
72 };
73
74} // namespace Model
75} // namespace GameLift
76} // namespace Aws
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteFleetLocationsRequest()=default
const Aws::Vector< Aws::String > & GetLocations() const
DeleteFleetLocationsRequest & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteFleetLocationsRequest & WithLocations(LocationsT &&value)
virtual const char * GetServiceRequestName() const override
DeleteFleetLocationsRequest & AddLocations(LocationsT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector