7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename NameT = Aws::String>
45 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
46 template<
typename NameT = Aws::String>
56 inline void SetVersionNumber(
int value) { m_versionNumberHasBeenSet =
true; m_versionNumber = value; }
67 inline void SetVersionCountToRetain(
int value) { m_versionCountToRetainHasBeenSet =
true; m_versionCountToRetain = value; }
73 bool m_nameHasBeenSet =
false;
75 int m_versionNumber{0};
76 bool m_versionNumberHasBeenSet =
false;
78 int m_versionCountToRetain{0};
79 bool m_versionCountToRetainHasBeenSet =
false;
int GetVersionCountToRetain() const
void SetVersionCountToRetain(int value)
DeleteContainerGroupDefinitionRequest & WithName(NameT &&value)
int GetVersionNumber() const
DeleteContainerGroupDefinitionRequest & WithVersionCountToRetain(int value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NameHasBeenSet() const
DeleteContainerGroupDefinitionRequest & WithVersionNumber(int value)
AWS_GAMELIFT_API DeleteContainerGroupDefinitionRequest()=default
bool VersionCountToRetainHasBeenSet() const
const Aws::String & GetName() const
void SetVersionNumber(int value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetName(NameT &&value)
bool VersionNumberHasBeenSet() const
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String