7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/Script.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
46 template<
typename ScriptT = Script>
47 void SetScript(ScriptT&& value) { m_scriptHasBeenSet =
true; m_script = std::forward<ScriptT>(value); }
48 template<
typename ScriptT = Script>
55 template<
typename RequestIdT = Aws::String>
56 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
57 template<
typename RequestIdT = Aws::String>
63 bool m_scriptHasBeenSet =
false;
66 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetRequestId() const
CreateScriptResult & WithRequestId(RequestIdT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateScriptResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateScriptResult & WithScript(ScriptT &&value)
const Script & GetScript() const
void SetScript(ScriptT &&value)
AWS_GAMELIFT_API CreateScriptResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreateScriptResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue