7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/S3Location.h>
11#include <aws/core/utils/Array.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/Tag.h>
50 template<
typename NameT = Aws::String>
51 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
52 template<
typename NameT = Aws::String>
65 template<
typename VersionT = Aws::String>
66 void SetVersion(VersionT&& value) { m_versionHasBeenSet =
true; m_version = std::forward<VersionT>(value); }
67 template<
typename VersionT = Aws::String>
84 template<
typename StorageLocationT = S3Location>
85 void SetStorageLocation(StorageLocationT&& value) { m_storageLocationHasBeenSet =
true; m_storageLocation = std::forward<StorageLocationT>(value); }
86 template<
typename StorageLocationT = S3Location>
101 template<
typename ZipFileT = Aws::Utils::ByteBuffer>
102 void SetZipFile(ZipFileT&& value) { m_zipFileHasBeenSet =
true; m_zipFile = std::forward<ZipFileT>(value); }
103 template<
typename ZipFileT = Aws::Utils::ByteBuffer>
126 template<
typename TagsT = Aws::Vector<Tag>>
127 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
128 template<
typename TagsT = Aws::Vector<Tag>>
130 template<
typename TagsT = Tag>
136 bool m_nameHasBeenSet =
false;
139 bool m_versionHasBeenSet =
false;
142 bool m_storageLocationHasBeenSet =
false;
145 bool m_zipFileHasBeenSet =
false;
148 bool m_tagsHasBeenSet =
false;
const Aws::Vector< Tag > & GetTags() const
bool StorageLocationHasBeenSet() const
CreateScriptRequest & WithZipFile(ZipFileT &&value)
void SetStorageLocation(StorageLocationT &&value)
bool ZipFileHasBeenSet() const
bool NameHasBeenSet() const
void SetTags(TagsT &&value)
CreateScriptRequest & WithStorageLocation(StorageLocationT &&value)
const Aws::String & GetVersion() const
void SetZipFile(ZipFileT &&value)
bool VersionHasBeenSet() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const S3Location & GetStorageLocation() const
const Aws::Utils::ByteBuffer & GetZipFile() const
CreateScriptRequest & WithName(NameT &&value)
void SetVersion(VersionT &&value)
CreateScriptRequest & WithTags(TagsT &&value)
bool TagsHasBeenSet() const
AWS_GAMELIFT_API CreateScriptRequest()=default
CreateScriptRequest & WithVersion(VersionT &&value)
const Aws::String & GetName() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateScriptRequest & AddTags(TagsT &&value)
void SetName(NameT &&value)
virtual const char * GetServiceRequestName() const override
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector