7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
43 template<
typename GameSessionIdT = Aws::String>
44 void SetGameSessionId(GameSessionIdT&& value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId = std::forward<GameSessionIdT>(value); }
45 template<
typename GameSessionIdT = Aws::String>
55 template<
typename PlayerIdT = Aws::String>
56 void SetPlayerId(PlayerIdT&& value) { m_playerIdHasBeenSet =
true; m_playerId = std::forward<PlayerIdT>(value); }
57 template<
typename PlayerIdT = Aws::String>
69 template<
typename PlayerDataT = Aws::String>
70 void SetPlayerData(PlayerDataT&& value) { m_playerDataHasBeenSet =
true; m_playerData = std::forward<PlayerDataT>(value); }
71 template<
typename PlayerDataT = Aws::String>
77 bool m_gameSessionIdHasBeenSet =
false;
80 bool m_playerIdHasBeenSet =
false;
83 bool m_playerDataHasBeenSet =
false;
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool GameSessionIdHasBeenSet() const
const Aws::String & GetPlayerData() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetGameSessionId() const
void SetGameSessionId(GameSessionIdT &&value)
bool PlayerIdHasBeenSet() const
CreatePlayerSessionRequest & WithPlayerId(PlayerIdT &&value)
void SetPlayerData(PlayerDataT &&value)
CreatePlayerSessionRequest & WithGameSessionId(GameSessionIdT &&value)
CreatePlayerSessionRequest & WithPlayerData(PlayerDataT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API CreatePlayerSessionRequest()=default
void SetPlayerId(PlayerIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String