7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/LocationModel.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
41 template<
typename LocationT = LocationModel>
42 void SetLocation(LocationT&& value) { m_locationHasBeenSet =
true; m_location = std::forward<LocationT>(value); }
43 template<
typename LocationT = LocationModel>
50 template<
typename RequestIdT = Aws::String>
51 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
52 template<
typename RequestIdT = Aws::String>
58 bool m_locationHasBeenSet =
false;
61 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreateLocationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
CreateLocationResult & WithLocation(LocationT &&value)
AWS_GAMELIFT_API CreateLocationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateLocationResult & WithRequestId(RequestIdT &&value)
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API CreateLocationResult()=default
const LocationModel & GetLocation() const
const Aws::String & GetRequestId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue