7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSessionQueue.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
41 template<
typename GameSessionQueueT = GameSessionQueue>
42 void SetGameSessionQueue(GameSessionQueueT&& value) { m_gameSessionQueueHasBeenSet =
true; m_gameSessionQueue = std::forward<GameSessionQueueT>(value); }
43 template<
typename GameSessionQueueT = GameSessionQueue>
50 template<
typename RequestIdT = Aws::String>
51 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
52 template<
typename RequestIdT = Aws::String>
58 bool m_gameSessionQueueHasBeenSet =
false;
61 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API CreateGameSessionQueueResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetGameSessionQueue(GameSessionQueueT &&value)
const GameSessionQueue & GetGameSessionQueue() const
AWS_GAMELIFT_API CreateGameSessionQueueResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
const Aws::String & GetRequestId() const
CreateGameSessionQueueResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateGameSessionQueueResult()=default
CreateGameSessionQueueResult & WithGameSessionQueue(GameSessionQueueT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue