7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/FilterConfiguration.h>
12#include <aws/gamelift/model/PriorityConfiguration.h>
13#include <aws/gamelift/model/PlayerLatencyPolicy.h>
14#include <aws/gamelift/model/GameSessionQueueDestination.h>
15#include <aws/gamelift/model/Tag.h>
50 template<
typename NameT = Aws::String>
51 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
52 template<
typename NameT = Aws::String>
65 inline void SetTimeoutInSeconds(
int value) { m_timeoutInSecondsHasBeenSet =
true; m_timeoutInSeconds = value; }
79 template<
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
80 void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT&& value) { m_playerLatencyPoliciesHasBeenSet =
true; m_playerLatencyPolicies = std::forward<PlayerLatencyPoliciesT>(value); }
81 template<
typename PlayerLatencyPoliciesT = Aws::Vector<PlayerLatencyPolicy>>
83 template<
typename PlayerLatencyPoliciesT = PlayerLatencyPolicy>
96 template<
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
97 void SetDestinations(DestinationsT&& value) { m_destinationsHasBeenSet =
true; m_destinations = std::forward<DestinationsT>(value); }
98 template<
typename DestinationsT = Aws::Vector<GameSessionQueueDestination>>
100 template<
typename DestinationsT = GameSessionQueueDestination>
113 template<
typename FilterConfigurationT = FilterConfiguration>
114 void SetFilterConfiguration(FilterConfigurationT&& value) { m_filterConfigurationHasBeenSet =
true; m_filterConfiguration = std::forward<FilterConfigurationT>(value); }
115 template<
typename FilterConfigurationT = FilterConfiguration>
128 template<
typename PriorityConfigurationT = PriorityConfiguration>
129 void SetPriorityConfiguration(PriorityConfigurationT&& value) { m_priorityConfigurationHasBeenSet =
true; m_priorityConfiguration = std::forward<PriorityConfigurationT>(value); }
130 template<
typename PriorityConfigurationT = PriorityConfiguration>
141 template<
typename CustomEventDataT = Aws::String>
142 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet =
true; m_customEventData = std::forward<CustomEventDataT>(value); }
143 template<
typename CustomEventDataT = Aws::String>
156 template<
typename NotificationTargetT = Aws::String>
157 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
158 template<
typename NotificationTargetT = Aws::String>
174 template<
typename TagsT = Aws::Vector<Tag>>
175 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
176 template<
typename TagsT = Aws::Vector<Tag>>
178 template<
typename TagsT = Tag>
184 bool m_nameHasBeenSet =
false;
186 int m_timeoutInSeconds{0};
187 bool m_timeoutInSecondsHasBeenSet =
false;
190 bool m_playerLatencyPoliciesHasBeenSet =
false;
193 bool m_destinationsHasBeenSet =
false;
195 FilterConfiguration m_filterConfiguration;
196 bool m_filterConfigurationHasBeenSet =
false;
198 PriorityConfiguration m_priorityConfiguration;
199 bool m_priorityConfigurationHasBeenSet =
false;
202 bool m_customEventDataHasBeenSet =
false;
205 bool m_notificationTargetHasBeenSet =
false;
208 bool m_tagsHasBeenSet =
false;
virtual const char * GetServiceRequestName() const override
CreateGameSessionQueueRequest & WithName(NameT &&value)
const PriorityConfiguration & GetPriorityConfiguration() const
const Aws::Vector< Tag > & GetTags() const
CreateGameSessionQueueRequest & AddTags(TagsT &&value)
CreateGameSessionQueueRequest & WithPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
bool DestinationsHasBeenSet() const
void SetFilterConfiguration(FilterConfigurationT &&value)
bool PriorityConfigurationHasBeenSet() const
const Aws::String & GetCustomEventData() const
void SetDestinations(DestinationsT &&value)
bool TagsHasBeenSet() const
AWS_GAMELIFT_API CreateGameSessionQueueRequest()=default
const FilterConfiguration & GetFilterConfiguration() const
void SetTags(TagsT &&value)
CreateGameSessionQueueRequest & AddPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
CreateGameSessionQueueRequest & WithNotificationTarget(NotificationTargetT &&value)
void SetTimeoutInSeconds(int value)
CreateGameSessionQueueRequest & WithFilterConfiguration(FilterConfigurationT &&value)
CreateGameSessionQueueRequest & WithPriorityConfiguration(PriorityConfigurationT &&value)
bool FilterConfigurationHasBeenSet() const
CreateGameSessionQueueRequest & WithTimeoutInSeconds(int value)
CreateGameSessionQueueRequest & WithDestinations(DestinationsT &&value)
CreateGameSessionQueueRequest & WithCustomEventData(CustomEventDataT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
int GetTimeoutInSeconds() const
void SetName(NameT &&value)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
bool TimeoutInSecondsHasBeenSet() const
void SetPriorityConfiguration(PriorityConfigurationT &&value)
bool PlayerLatencyPoliciesHasBeenSet() const
bool NotificationTargetHasBeenSet() const
void SetCustomEventData(CustomEventDataT &&value)
CreateGameSessionQueueRequest & WithTags(TagsT &&value)
const Aws::String & GetNotificationTarget() const
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
CreateGameSessionQueueRequest & AddDestinations(DestinationsT &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetPlayerLatencyPolicies(PlayerLatencyPoliciesT &&value)
void SetNotificationTarget(NotificationTargetT &&value)
bool CustomEventDataHasBeenSet() const
const Aws::String & GetName() const
bool NameHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector